POV-Ray : Newsgroups : povray.general : Update: Matrix Calc version 1.1 with cut-n-paste POV code! : Re: Update: Matrix Calc version 1.1 with cut-n-paste POV code! Server Time
9 Aug 2024 03:18:07 EDT (-0400)
  Re: Update: Matrix Calc version 1.1 with cut-n-paste POV code!  
From: Warp
Date: 21 Aug 2000 05:32:10
Message: <39a0f71a@news.povray.org>
David Fontaine <dav### [at] faricynet> wrote:
: Have you not heard of the POV-Ray matrix transform?
: matrix <Ax,Ay,Az,Bx,By,Bz,Cx,Cy,Cz,Dx,Dy,Dz>
: It can do any linear transformation on an object including translation and
: shearing, and series of tranforms can be multiplied together to nake one
: matrix.

  Ok, I didn't ask quite well. Let's modify the question a bit:

  What does the program do that you cannot do in povray itself?

  I think it's easier to read a series of rotates, scales and translates (which
are internally converted to a matrix anyways) than a matrix.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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