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David Fontaine <dav### [at] faricy net> wrote:
: Have you not heard of the POV-Ray matrix transform?
: matrix <Ax,Ay,Az,Bx,By,Bz,Cx,Cy,Cz,Dx,Dy,Dz>
: It can do any linear transformation on an object including translation and
: shearing, and series of tranforms can be multiplied together to nake one
: matrix.
Ok, I didn't ask quite well. Let's modify the question a bit:
What does the program do that you cannot do in povray itself?
I think it's easier to read a series of rotates, scales and translates (which
are internally converted to a matrix anyways) than a matrix.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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