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Simon Lemieux <lem### [at] yahoo com> wrote:
: Yes it seems impossible (with povray), but here come the Optimisation (might
: need bachelor degree in computer science to achieve this...) it will ONLY
: render glass cylinders! It won't be annoyed by anything else that would slow
: the render...
If you really want to raytrace billions of glass cylinders, it will take
ages, no matter how optimized it is.
If you want it faster, you have to use some other algorithm than raytracing.
(I don't know if there's any.)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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