|
|
Jerry wrote:
> In the image that you're seeing, it is a white, empty background.
OK, sorry for being dumb. I had understood that the picture shown was what you
wanted, which didn't make much sense...
The white plane with ambient 0 and high diffuse is the simplest solution for
this problem, then.
Just for the fun, you could also fake it with a height_field in the shape of the
shadow : render an orthographic top view of the scene with a background plane
with all the shadows, then extract the shadow parts of the image and turn them
into thin height fields with a water level just above zero. Then remove the
plane object and replace it with the height fields...
G.
Post a reply to this message
|
|