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Warp wrote:
> Actually, it's not as simple as you state.
>
> The normal modifier DOES indeed affect the shadow line of an object (ie.
> the line that is between the part of the surface that faces the light source
> and the part that faces the opposite direction, ie. the line where the
> shadowed part of the object starts).
> To see how the normal modifier affects this line, try making your object
It's nice that it works, unfortunatly the shadows are also important. What I
tried to do was place an identical sphere bounded by the light source to get my
shadow back, and it creates the shadowline artifact again... grrr.
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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