POV-Ray : Newsgroups : povray.newusers : flame : Re: flame Server Time
5 Nov 2024 03:16:00 EST (-0500)
  Re: flame  
From: Jean-Michel Grimaldi
Date: 26 Oct 2000 08:23:07
Message: <39F82235.CFF46945@via.ecp.fr>
Tom Melly wrote:
> 
> As someone else has already said, you need to combine emission with
> absorption (scattering can help but is not essential and is definately
> slower to render).

Yet another solution : you can extend the strong density area.
Use a poly_wave modifier with the density pattern, for example density
{spherical poly_wave 0.3}.

-- 
JM


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