POV-Ray : Newsgroups : povray.general : Bad bounding? : Re: Bad bounding? Server Time
8 Aug 2024 20:24:03 EDT (-0400)
  Re: Bad bounding?  
From: David Fontaine
Date: 26 Oct 2000 00:35:55
Message: <39F7B1F6.B59B24B2@faricy.net>
"J. Grimbert" wrote:

> > The height is multiplied by 1/(1-rad2/rad1)? Strange.
> >
>
> No, normal : the bounding code was made before it was
> possible to have a cone truncated, so it always included
> the sharp extremety of the cone.

Oh, that makes sense. I wasn't thinking that POV internally extended the cone.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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