"J. Grimbert" wrote:
> > The height is multiplied by 1/(1-rad2/rad1)? Strange.
> >
>
> No, normal : the bounding code was made before it was
> possible to have a cone truncated, so it always included
> the sharp extremety of the cone.
Oh, that makes sense. I wasn't thinking that POV internally extended the cone.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
Post a reply to this message
|