Christoph Hormann wrote:
>
> I just checked it out with a larger array (128x128):
>
> 15384 objects
> 33 Mb memory use
> parse: 36 seconds
> trace: 11 seconds
>
> compared to conventional heightfield:
>
> 290 Kb memory use
> parse: 0 seconds
> trace: 6 seconds
>
> it seems your construction is incredibly fast in trace, the rest is
> worse of course, but anyway it's a very interesting idea.
You're making an apples-to-oranges comparison. A method that has
several thousand primities will of course be more memory intensive
and run slower than a method that has one primitive. The height_field
primitive could be modified to allow this interpolation method as an
option.
> It's probably very useful if you need a perfectly smooth heightfield
> surface for example when it's reflective or when the camera is very
> near to the surface at one point.
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