|
|
Chris Huff wrote:
> In article <39ECEEA7.AD8656E5@hotmail.com>, Tor Olav Kristensen
> <tor### [at] hotmailcom> wrote:
> ...
> > Is there any other way to do this ?
>
> No. Well, yes...you could modify the isosurface code to add a function
> to do what you want, or you could use the eval_pattern() or
> eval_pigment() functions to control millions of separate objects, but
> that is probably not what you wanted to hear.
I'm not very much into this kind of C-programming, so I think I'll seek for
other solutions.
> There may be some other way to get the same or a similar effect with
> isosurfaces, though. There is very little that is impossible to do with
> an isosurface...
Berger.
Again: Thank you for explaining. I appreciate very much your efforts to
help.
Regards,
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
Post a reply to this message
|
|