POV-Ray : Newsgroups : povray.binaries.images : Delving into the bozo world (144KB) : Re: Delving into the bozo world (144KB) Server Time
28 Apr 2024 22:24:10 EDT (-0400)
  Re: Delving into the bozo world (144KB)  
From: Tor Olav Kristensen
Date: 18 Oct 2000 19:37:17
Message: <39EE330C.2231B737@hotmail.com>
Chris Huff wrote:

> In article <39ECEEA7.AD8656E5@hotmail.com>, Tor Olav Kristensen
> <tor### [at] hotmailcom> wrote:
> ...
> > Is there any other way to do this ?
>
> No. Well, yes...you could modify the isosurface code to add a function
> to do what you want, or you could use the eval_pattern() or
> eval_pigment() functions to control millions of separate objects, but
> that is probably not what you wanted to hear.

I'm not very much into this kind of C-programming, so I think I'll seek for
other solutions.


> There may be some other way to get the same or a similar effect with
> isosurfaces, though. There is very little that is impossible to do with
> an isosurface...


Berger.


Again: Thank you for explaining. I appreciate very much your efforts to
help.


Regards,

Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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