Tor Olav Kristensen wrote:
>
> Can you please explain ? Is there any other way to do this ?
Something like that should work:
#declare ManySpheres = function {
sqrt (sqr (x-floor(x)-0.5) + sqr (y-floor(y)-0.5) + sqr
(z-floor(z)-0.5)) -
noise3d (x/30, y/30, z/30)
}
But I haven't tested it...
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