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Chris Huff wrote:
> In article <39ECE0E9.305975BC@hotmail.com>, Tor Olav Kristensen
> <tor### [at] hotmailcom> wrote:
>
> > Do you mean that the noise3d function also uses a kind of bozo pattern ?
>
> The bozo pattern *is* noise3d, or actually, Noise(). So are bumps(when
> used outside of normals) and spotted.
OK. Thank you.
But are there any differences in the possible applications (within
iso-surfaces)
for the bozo pattern and the noise3d function ?
And another question:
I tried to make the radius of all my iso spheres dependent of the field
strength
at certain points in space, but MegaPOV complained about not finding a
float inside the <> part of the "sphere" statement.
I think this is what I tried:
#declare BozoFunction =
function { pigment { bozo color_map { [ 0 rgb 0 ] [ 1 rgb 1 ] } scale 30 } }
#declare SphereFunction =
function { "sphere" <BozoFunction(x, y, z)> }
#declare ManySpheres =
function {
SphereFunction(
x - floor(x) - 0.5,
y - floor(y) - 0.5,
z - floor(z) - 0.5
)
}
Can you please explain ? Is there any other way to do this ?
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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