all charioteers : Ben Hur :: all programmers : MegaTeam
all woodsmen : Davy Crocket :: all programmers : PovTeam
Nathan Kopp wrote:
> We are happy to announce the release of MegaPov 0.6a. This is a bugfix
> release to clean up some problems with MegaPov 0.6.
>
> Windows:
> http://nathan.kopp.com/patched.htm
> Macintosh:
> http://users.skynet.be/smellenbergh
> DOS:
> http://www.stuartgibson.com/
>
> The demo scenes can be viewed on-line at Smellenbergh's site:
> http://users.skynet.be/smellenbergh (click on the "Demos" link in the
> navigation bar on the left).
>
> Here are the changes for MegaPov 0.6a:
>
> * Fixed a bug in the proximity patch. If no sample_weight vector was given
> it was filled with random values, giving different results for each
> rendering.
> * In isosurface statistics, max gradient is reported again
> * Fixed more memory leaks in isosurface
> * julia sqr and power (^) now allowed without version unofficial xx
> specifier: it is a legal keyword in POV-Ray 3.1
> * In the manual updated section 8.9 displace warp
> * In the manual corrected 9.20: the formula used is:
> Red*0.3+Green*0.59+Blue*0.11
> * In DoPostProcess() in postproc.c give an error if for some reason the
> input file could not be opened. Previously MegaPOV would crash.
> * density file is now positioned from 0 to 1 again. We changed that in 0.6
> but obviously this was incorrect. It crashed MP often too. Files written by
> the df3 patch are now flipped so that the result is correct.
> * df3 in i_dat3d now works again. This was listed as fixed in MP 0.6 but
> only now in 0.6a this is realy fixed!
> * Updated the displacement warp patch to MP+0.3.2. This adds the type
> keyword.
> * Fixed bug in transform when used like this: "transform {
> DeclaredMyTrans }"
>
> Enjoy!
>
> -The MegaPov Team
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