POV-Ray : Newsgroups : povray.text.scene-files : Source code for bevelled box : Re: Source code for bevelled box Server Time
6 Oct 2024 08:43:52 EDT (-0400)
  Re: Source code for bevelled box  
From: Tor Olav Kristensen
Date: 11 Oct 2000 21:19:17
Message: <39E51098.DA713AC0@online.no>
John VanSickle wrote:

> Tor Olav Kristensen wrote:
> >
> > John VanSickle wrote:
> >
> > > Tor Olav Kristensen wrote:
> > > >
> > > > // Scalar Triple Product of 3 vectors
> > > > #macro S3Prod(v1, v2, v3)
> > > >
> > > >   vdot(v1, vcross(v2, v3))
> > > >
> > > > #end // macro S3Prod
> > >
> > > This acutally produces the determinant of the matrix formed by the
> > > three vectors.
> >
> > Yes, I know.
>
> Okay, it's just that I'd never seen it called the "scalar triple
> product."

http://mathworld.wolfram.com/ScalarTripleProduct.html
http://www.torget.se/users/m/mauritz/math/vect/determ.htm

:)

Regards,

Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.