"Greg M. Johnson" wrote:
> Thanks, but what I meant is this:
>
> Take perfect cube. set each edge on a grinding wheel such that the normal of
> the two faces on this edge make a 45 degree angle with the normal of the
> grinding wheel. Do it for just a second or two.
> ...
I've now posted some source code that provides you with the coordinates
for the corners. (Watch the output in the debug window.)
See my recent post "Source code for bevelled box" to povray.text.scene-files:
news://news.povray.org/39E3AFCA.B8FB8283%40online.no
Regards,
Tor Olav
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