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"Greg M. Johnson" wrote:
> Thanks, but what I meant is this:
>
> Take perfect cube. set each edge on a grinding wheel such that the normal of
> the two faces on this edge make a 45 degree angle with the normal of the
> grinding wheel. Do it for just a second or two.
Ah, that's bevelled, not truncated :) (Besides i think my data was wrong, it
should have been (2-sqrt(2)) for perfect octagon)
so you want a perfect octagon for the cross section? hmm...
24 vertices, 18 faces, 60 triangles
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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