POV-Ray : Newsgroups : povray.binaries.images : Concave shapes (43KB) : Re: truncated cubes. Server Time
4 May 2024 00:10:25 EDT (-0400)
  Re: truncated cubes.  
From: Greg M  Johnson
Date: 9 Oct 2000 08:33:04
Message: <39E1B9BD.60A199EA@my-dejanews.com>
Thanks, but what I meant is this:

Take  perfect cube.  set each edge on a grinding wheel such that the normal of
the two faces on this edge make a 45 degree angle with the normal of the
grinding wheel.  Do it for just a second or two.



David Fontaine wrote:

> "Greg M. Johnson" wrote:
>
> > I want the coordinates for a truncated cube, in terms of triangles.
>
> If you have a cube going from <-1,-1,-1> to <1,1,1> and you want to truncate
> it so each of the original six faces becomes a regular octagon, then the
> vertices would be at
>



>
> (2^3+2^3+2^3=24 vertices)
>
> --
> David Fontaine  <dav### [at] faricynet>  ICQ 55354965
> My raytracing gallery:  http://davidf.faricy.net/


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