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Yes sirree I am and the use of an ambient 1 plane instead of "light sources"
nullifies the normal on my object as well as fog. Any tips?
Warp wrote:
> Christophe Bouffartigue <Chr### [at] nanterremarellifr> wrote:
> : If you use a plane as the only light source, put "normal on" in the
> : radiosity block.
>
> ... supposing he is using MegaPov...
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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