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Ron Parker wrote:
>
> On Wed, 04 Oct 2000 18:10:40 +0200, Fabien Mosen wrote:
> >The "virtual" slope (normal perturbation) at that point will
> >always be the same, regardless of the camera position.
>
> But the appearance of the surface due to that perturbation will vary with
> camera position and lighting.
As is the appearance of the pigment, whose perception is influenced
by the normal of the surface, the lights...
> >However, the finish value returned (coming from reflection,
> >in that example) will be different with a different camera.
>
> Not true. Only the appearance of the surface due to the finish will vary.
> The finish itself is constant.
The *definition* of the finish is constant troughout space, but
the resulting finish value, the one that will contribute to the
final aspect, varies with the camera position.
Imagine a scene without a camera. Can you get the pigment value
of a suface's point ? Yes. Can you get the normal at that point ?
Yes. Can you get the color variation caused by reflection at that
point ? No !
As I said earlier, pigment and normal needs a pattern (plain color
pigment being a case where the color_map has an unique value), while
finish isn't based on patterns.
That's why I think that pigment and normal belongs to the same
level, as they have similar workings, but finish is a different
beast.
Fabien.
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