|
![](/i/fill.gif) |
Warp wrote:
> An object-oriented programming language can't force you to make
> object-oriented programs. The reason is that the object-oriented design of
> a program starts before you write even the first line of code.
>
Actually, I think my blobmon character is object-oriented, in the way I've
broken down INC's to handle different tasks. One has just raw data, another
computes how raw data variables crunch each other, another poses the model. A
POV file would then include the INC and have a walking figure...
Am I correct in that you could "object-orient" a very complicated scene file
with today's povray?
I've sat through the first-grader's presentation on OO at the beginning of
those C and Java tutorials I've seen at work and on the web........
Post a reply to this message
|
![](/i/fill.gif) |