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Matt Giwer wrote:
>
> For some time I have been considering how to make extremely complex
> shapes such as Babylon 5. I considered on huge mesh but that is hugely
> memory intensive and has smoothing problems.
Smooth triangles take up something like 144 bytes each when they are
part of a mesh.
The Greb (one of my regular IRTC models) is made of ten different
meshes, some used once, some used twice, and a couple used four times.
Together there are over thirty thousand triangles in the Greb, but due
to mesh copying only 13,376 need be kept. Together the meshes take up
around 2 Megs of ram, and if I add Greb, it takes only a little bit
mopre RAM.
Regards,
John
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