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Just for a try. Does 'inverse' to the plane resolve the problem as well ?
Fabien H
> Thank you, that worked. The help file led me to believe that
> "distance" was only for type 1 fog.
>
> Thorsten Froehlich wrote:
> >
> > In article <39c8cb76@news.povray.org> , "Bob Hughes"
> > <per### [at] aolcom?subject=PoV-News:> wrote:
> >
> > Now to the problem. Simply add the "distance [value]" to the fog statement,
> > for example:
> >
> > fog { fog_type 2 //Layer: Layer2
> > rgb <0.620, 0.000, 0.000>
> > distance 20
> > fog_offset 6
> > fog_alt 0.5 //fade away rate
> > } //fog
> >
> > This will make the fog very visible.
> >
> > Thorsten
>
> --
> See my Free stuff page. It compares free website providers, and
> lists free internet access providers.
> http://www.crosswinds.net/~robertsc/free.htm
>
> Win98 help file loaded with hints and tips, including securing a
> Win 95/98 PC in a classroom setting. VB4 help file with lots of
> code and hints.
> At http://www.crosswinds.net/~robertsc/
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