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Here is a scene I am trying to render with POV 3.1g for win 98.
No ground fog ever appears. Why?
// Persistence of Vision Ray Tracer Scene Description File
// File: ?.pov
// Vers: 3.1
// Desc: Basic Scene Example
// Date: mm/dd/yy
// Auth: ?[esp]
//
#version 3.1;
#include "colors.inc"
#include "tex.inc" //contains the texture definition.
global_settings
{
assumed_gamma 1.4
}
default {texture {pigment {color Red}} }
//#include "fog.inc"
fog { fog_type 2 //Layer: Layer2
rgb <0.620, 0.000, 0.000>
fog_offset 6
fog_alt 0.5 //fade away rate
} //fog
// ----------------------------------------
camera
{
location <0.0, 0.5, -4.0>
direction 1.5*z
right 4/3*x
look_at <0.0, 0.0, 0.0>
}
sky_sphere
{
pigment
{
gradient y
color_map { [0.0 color blue 0.6] [1.0 color rgb 1] }
}
}
light_source
{
0*x // light's position (translated below)
color red 1.0 green 1.0 blue 1.0 // light's color
translate <-30, 30, -30>
}
light_source
{
0*x // light's position (translated below)
color red 1.0 green 1.0 blue 1.0 // light's color
translate <30, -30, -30>
}
// ----------------------------------------
//#include "shape.inc" //has preview shape
plane { y, -1 pigment {color rgb <0.7,0.5,0.3>}}
sphere { 0.0, 1 //start of shape
texture { Texture1 }
} //Sphere
--
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