I'm working on an improved method for having a particle negotiate an
obstacle course.
Can anyone point me to the algorithm used for sending out rays in
raytracing?
Say I have a vector Vector1, which is the camera equivalent of look_at
- location, or the current velocity of my intelligent particle.
How does pov send out an array of say 40 x 30 or 160 x 120 pixels within
a certain angle?
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