POV-Ray : Newsgroups : povray.general : Melting an object. : Re: Melting an object. Server Time
8 Aug 2024 22:09:57 EDT (-0400)
  Re: Melting an object.  
From: Josh English
Date: 12 Sep 2000 16:19:35
Message: <39BE8FB1.28655AD7@spiritone.com>
Considering how well I answer some of these questions, I may want to plead
the fifth, but to get accurate melting, you might want to start with that.
If you can get object exploder to make something crumble, then you're
halfway there. The challenge is understanding the code of the include files,
which I've never figured out. Chris has a much stronger sense of programming
than I do, and I can't quite follow the code.

Another thought is to take somthing like Hugo Elias' gel work and deform a
mesh. That might allow for a candle (basically a cylinder) to "melt" into a
puddle.

Josh

Patrick Joyal wrote:

> I had the same idea of starting with the Object Exploder, so I'm not
> as stupid as I thought, or are we both stupid ?... :)
>
> Josh English wrote in message <39BE72F4.C8876347@spiritone.com>...
> >I haven't heard of one. I suppose Chris Colefaxes Object Exploder could
> >be altered to use blobs and then you might be able to get a melting
> >effect.
> >
> >It's a pretty tall order, but go for it and let us know how it works
> >out...
> >
> >Josh
> >
> >(not able to visualize code for that is a little strange.)
> >
> >Patrick Joyal wrote:
> >
> >> Hi,
> >>
> >> Does anyone knows if there is any include file
> >> out there used to melt object?  If not, I'll try to do one.
> >> Just wanted to know before I work for nothing.
> >>
> >> Have a nice day.
> >>
> >> Patrick
> >>
> >> --
> >>
> >> "She just love my big 10 inch
> >>  record of her favorite blues"  - S.T.
> >
> >--
> >Josh English -- Lexiphanic Lethomaniac
> >eng### [at] spiritonecom
> >The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
> >
> >

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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