POV-Ray : Newsgroups : povray.general : uv mapping : uv mapping Server Time
9 Aug 2024 01:22:33 EDT (-0400)
  uv mapping  
From: ryan constantine
Date: 9 Sep 2000 04:01:55
Message: <39B9EE70.2A50CC3B@yahoo.com>
i tried to 'UVMapper' an obj file i exported from hamapatch, and then
tried to convert it with pose2pov and objuvpov with no luck.  i can't
get the uvmap to look right and i keep getting an error when i run the
pov file that says 'mesh normal index out of range'.  i think it has
something to do with either my cockpit and landing gear bay (which go
into the object) or my separating wall which divides two halves of the
model (used to export each half separately although i'd rather not). 
does anyone have tips for this?  i was using gilles tran's tut on the
subject.  or does someone have an appropriate program and could convert
it for me?  i don't have a uv map.  i was using uvmapper to generate one
and it looked kind of messed up no matter what i tried.  i also tried to
export part of my model from hamapatch (without the cockpit, the landing
gear bay and the center wall), make a uvmap with uvmapper, save it,
export the whole model again from hamapatch and then put the saved uvmap
onto the whole model in uvmapper (because i don't need the inside
textured} but it wouldn't let me.  it said the uv information didn't
match.  bummer.  if i had my dream cylindrical camera i keep bringing
up, i wouldn't have to go through all this.

by the way, in uvmapper, when you set the uvmap size, are you just
setting the image size or does that information get passed to the pov
and/or inc files?


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