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> Doing this from POV-Ray wouldn't be a problem -- just render a series of
> slices of your scene as black-and-white images, and use the resulting layers
> as your input for the modeller.
>
> Mark
You speak of rapid-prototyping. There are several possibilities to do this, the
"paper-method" is one of them.
The way you speak of (mesh, 2-d-picture, import those into one file, make a
"loft"-surface with them) is too complicated and brings too much errors.
Beside this: how do you make a spline from the BW-contours ?
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