Martin Magnusson wrote:
>
> I have a small problem:
>
> I'd like to make a texture based on a bitmap (greyscale) and declare one
> texture for the black areas, another texture for the white areas, and have
> some average on the grey pixels (i e pretty much like a regular texture_map
> but based on a bitmap in stead of POV's patterns). It seems that
> material_map doesn't let me do this unless I specify a single texture for
> each pixel value (which can be done using a macro and average, but that
> isn't a very nice solution). Is there another way?
There is image_pattern in megapov probably doing exactly what you want.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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