POV-Ray : Newsgroups : povray.general : Collison Detecion in Povray? : Re: How the heck did that get sent?? Server Time
9 Aug 2024 11:29:09 EDT (-0400)
  Re: How the heck did that get sent??  
From: Greg M  Johnson
Date: 6 Sep 2000 10:51:17
Message: <39B658AF.89BFEDFD@my-dejanews.com>
http://members.xoom.com/gregjohn/animation.html

Yes, it is a great headache to calculate true collisions between:
    1) complex object A and complex object B
    2) three rigid objects ( _This_ is why a perfect billiard simulation is
difficult).

"Greg M. Johnson" wrote:

> I have examples of all of these on my page (which BTW might not be functional as
> of this hour) at:
>
> Matt Giwer wrote:
>
> >         If you are going to drop random sized and shaped things into your POV
> > file rotsa ruck on finding a fast was to avoid collisions.


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