GrimDude wrote:
>
> Has anyone done anything like this?
If you remember that collision detection is an exhaustive test, yes,
lots of people have done it. Collision detection in game machines are
dedicated sprites and colligion registers or are background parallel
routines in machines without collision registers.
If you are going to drop random sized and shaped things into your POV
file rotsa ruck on finding a fast was to avoid collisions.
There are plenty of strategies for it depending upon what you have in
mind.
--
The US fought Germany in WWII because Germany
declared war on the US.
-- The Iron Webmaster, 30
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