POV-Ray : Newsgroups : povray.general : Heightfield/mapping question : Re: Heightfield/mapping question Server Time
9 Aug 2024 01:24:31 EDT (-0400)
  Re: Heightfield/mapping question  
From: Christoph Hormann
Date: 3 Sep 2000 16:31:42
Message: <39B2B564.B295021B@schunter.etc.tu-bs.de>
Doug Eichenberg wrote:
> 
> Sorry, my language wasn't too clear on that one.  I want to texture the
> inside of a box (minus one side, call it the top, through which the camera
> will be looking) with a water-like surface (ripples, wrinkles, whatever).
> The texture (or hieght field, or bump map, or whatever I use) needs to
> appear like one unified surface over the surface area of the boxes
> sides (as if it were UV mapped)  Does that make any sense?  It's a very
> simple idea, I'm just having a hard time describing it.
> 

If i understood you right, you want a box with walls of a certain thickness and
with a rough interior surface that is open on the top.

The easiest way would be probably the difference between a regular box and a box
shape isosurface with some additional roughness (noise3d/pigment function)

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.