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Doug Eichenberg wrote:
>
> Sorry, my language wasn't too clear on that one. I want to texture the
> inside of a box (minus one side, call it the top, through which the camera
> will be looking) with a water-like surface (ripples, wrinkles, whatever).
> The texture (or hieght field, or bump map, or whatever I use) needs to
> appear like one unified surface over the surface area of the boxes
> sides (as if it were UV mapped) Does that make any sense? It's a very
> simple idea, I'm just having a hard time describing it.
>
If i understood you right, you want a box with walls of a certain thickness and
with a rough interior surface that is open on the top.
The easiest way would be probably the difference between a regular box and a box
shape isosurface with some additional roughness (noise3d/pigment function)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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