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i slept in today, so i just got here guys. i'll check out your stuff
rune. i'm currently changing my xwing textures so i'll do a test
animation of this in a week or so. i will read through it today,
however, and i should be able to see if it meets my needs. i'll get
back to you. TIA.
Rune wrote:
>
> "Chris Huff" wrote:
> > My solution can simulate the effect of gravity on the projectile, which
> > I guess doesn't make it very good for "guided" projectiles. It would be
> > possible to make a simulation which does that, though...either by
> > specifying the path with a spline, or by telling it to target a specific
> > point. If the blasts go in a straight line, the solution is much simpler.
>
> My solution could also do all those things if I had made it that way, but
> since ryan requested linearly moving projectiles, that is what I made! :-)
>
> Rune
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