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Ken wrote:
> you run the risk of being in the same boat as if you were
> to just use photoshop.exe to do your post processing work.
> Even though the way the processing is accomplished is
> different you are requiring a seperate outside utility
> that is not part of the internal rendering engine. I think
Every commercial 3D package does it with separate programs,
even though it appears transparently to the user.
The "no post-process" rule looks now ridiculous. It was intended
to avoid abuse of after-effects, but the literal rule isn't anymore
suited to that. We could let that rule down as well. Anyway,
no amount of effects can turn a bad image into a good one, and
it rather tends to destroy it. There's an excellent example
of that problem in the "sea" images.
So, let's post-process all the way ! It doesn't matter anymore !
Fabien.
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