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Thorsten Froehlich wrote:
> > Hmm, it takes 30 seconds to generate one layer of my dome, but each layer has
> > <300 pieces.
>
> Memory consumption is not directly related to the number of objects to
> generate...
Each layer takes just over 5 megs. 30 seconds to alocate that?? I've done scenes
where 10 megs are allocated in five seconds, because there is no CPU-intensive
parsing. Of course, comparing, say, POV to C, wouldn't be remotely fair, but I'd be
willing to bet even interpreted BASIC could run my code faster.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
Please visit my website: http://davidf.faricy.net/
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