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I'm a modeler person, so this is likely an obvious question - humour me.
I've been fiddling around with clouds, and have been using a turbulated
bozo with a colourmap. Now, I thought that I'd like to get more of the
fractal nature of clouds by using a pseudo-perlin noise pigment. I've
generated this by averaging a number of bozo pigments together, where
each successive pigment is half the size, and half the weight in the
average. The results look good so far.
However, I would like to use this new pigment I created with colour
maps. Since it's average based, I can't apply the colourmaps prior to
averaging.
How can I do this? I'm using the MegaPov [1]
Also, I noticed that in the course of the averaging, the whole pigment
approached a greyish colour, as the white bits became darker, and the
dark bits lighter. Is there an easy way to normalize the pigments
between Black and White again?
Simon
[1] I've looked, hopefully, at "pigment_pattern", but I don't think this
is what I want...
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