POV-Ray : Newsgroups : povray.general : Colourmaps, averaging, and custom pigments : Colourmaps, averaging, and custom pigments Server Time
9 Aug 2024 03:21:05 EDT (-0400)
  Colourmaps, averaging, and custom pigments  
From: Simon de Vet
Date: 28 Aug 2000 22:49:54
Message: <39AB252B.3DE01FB8@istar.ca>
I'm a modeler person, so this is likely an obvious question - humour me.

I've been fiddling around with clouds, and have been using a turbulated
bozo with a colourmap. Now, I thought that I'd like to get more of the
fractal nature of clouds by using a pseudo-perlin noise pigment. I've
generated this by averaging a number of bozo pigments together, where
each successive pigment is half the size, and half the weight in the
average. The results look good so far.

However, I would like to use this new pigment I created with colour
maps. Since it's average based, I can't apply the colourmaps prior to
averaging.

How can I do this? I'm using the MegaPov [1]

Also, I noticed that in the course of the averaging, the whole pigment
approached a greyish colour, as the white bits became darker, and the
dark bits lighter. Is there an easy way to normalize the pigments
between Black and White again?


Simon

[1] I've looked, hopefully, at "pigment_pattern", but I don't think this
is what I want...


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