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![](/i/fill.gif) |
For this image it doesn't seem to work (the Copperfish) :
camera { // Camera Camera01
location <21.254, -60.354, 5.000>
direction <0.0, 0.0, 2.4880>
sky <0.0, 0.0, 1.0> // Use right handed-system!
up <0.0, 0.0, 1.0> // Where Z is up
right <1.33333333, 0.0, 0.0>
look_at <0.000, 0.000, 0.000>
}
Why is it that if I change the 1.333333333 to 1.5 and render at 600x400
(aspect ratio 3:2) the whole scene gets deformed ?
Isn't this the same as some of those other drawings ?
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![](/i/fill.gif) |