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Chris Huff schrieb:
>
> First: the goal wouldn't be to simulate the formation of clouds, but to
> simulate the shape and texture. This should be a bit
> simpler...convection and wind should be enough.
> Second: in most of my particle systems, including my patch, you can
> define an area for each emitter, instead of just a point.
>
Oh sorry, didn't know that :-)
I't probably mainly a matter of proper placement of the paticle emitters.
BTW, do your paticles also vanish ? (like when a cloud disintegrates)
that's probably not that important when simulating heavy new clouds but could be
useful for clouds thinning out because of less humidity.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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