POV-Ray : Newsgroups : povray.general : My own raytracer, need some docs... : Re: My own raytracer, need some docs... Server Time
9 Aug 2024 15:18:15 EDT (-0400)
  Re: My own raytracer, need some docs...  
From: Richard Morton
Date: 24 Aug 2000 06:48:30
Message: <39A55274.77E3CFDE@hotmail.removethisbit.com>
I would suggest waiting for quantum computers to become more readily available
(I'm assuming that they already exist but not in the public domain yet).

It would be an interesting exercise to start coding a raytracer for a quantum
computer - I know that algorithms already exist for factoring large numbers which
is likely to be used for cracking so called unbreakable encryption.

Simon Lemieux wrote:

> >   Billions of glass cylinders? Stop dreaming :)
> >
> >   Well, perhaps if you have a render farm consisting of hundreds of Cray T3E
> > computers with 2048 processors each and gigabytes of memory and running a
> > multithreaded patch of povray...
>
> Yes it seems impossible (with povray), but here come the Optimisation (might
> need bachelor degree in computer science to achieve this...)  it will ONLY
> render glass cylinders!  It won't be annoyed by anything else that would slow
> the render...
>
> IMHO,
>         Sin
>
> --
> +-------------------------+----------------------------------+
> | Simon Lemieux           |            http://www.666Mhz.net |
> | lem### [at] yahoocom  | POV-Ray, OpenGL, C++ and more... |
> +-------------------------+----------------------------------+


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