POV-Ray : Newsgroups : povray.general : Blasted infernal image maps III : Re: Blasted infernal image maps III Server Time
9 Aug 2024 03:25:37 EDT (-0400)
  Re: Blasted infernal image maps III  
From: Greg M  Johnson
Date: 22 Aug 2000 08:15:06
Message: <39A26D99.A3C973CA@my-dejanews.com>
Chris Huff wrote:

> > How should this be done?
>
> Try:
> object {MyObject01
>     texture {MyTexture01}
>     texture {pigment {image_map....}}
>     scale, rotate,translate
> }

Yes, that was perfect. It's funny how I had to add the texture {} around
the image map in order for it to work.
For this model, it was created with Z as the up dimension and so I had
to do a lot of rotation, etc., in order to get it to aligned properly
for application of the decal.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.