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Chris Huff wrote:
> > How should this be done?
>
> Try:
> object {MyObject01
> texture {MyTexture01}
> texture {pigment {image_map....}}
> scale, rotate,translate
> }
Yes, that was perfect. It's funny how I had to add the texture {} around
the image map in order for it to work.
For this model, it was created with Z as the up dimension and so I had
to do a lot of rotation, etc., in order to get it to aligned properly
for application of the decal.
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