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Chris Huff wrote:
>
> Could you explain more about what you mean by "profile planks"?
>
I mean planks with more complicated shapes that can be put together to plate a
wall. For example this shape:
_________________
/__ \_____
___| ___|
|____________________|
> The object pattern is not currently useable in isosurfaces, since it is
> a block pattern. This means it has an infinite gradient, and isn't very
> friendly to the isosurface solving method. I may attempt some kind of
> blur function for pigments, this might make it useable. An improved
> proximity pattern could also be useful.
>
I understand the problem, proximity pattern would probably be quite slow. I
just thought it would be nice if you could define the shape with a linear
spline. I will probably do it the hard way now :-) maybe with reading the
control points from an array.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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