POV-Ray : Newsgroups : povray.general : Blasted infernal image maps III : Re: Blasted infernal image maps III Server Time
9 Aug 2024 03:20:14 EDT (-0400)
  Re: Blasted infernal image maps III  
From: Greg M  Johnson
Date: 21 Aug 2000 13:29:37
Message: <39A165C1.266BA168@my-dejanews.com>
Chris Huff wrote:

> One way: use a pigment_map to constrain the image_map to the area of the
> decal, scale/translate/rotate the image_map to fit, and leave the rest a
> transparent texture. Make this a texture layer on your object.
>
> > Simply puting an image map ontop of or after the texture declaration
> > makes the whole object transparent!
>
> Did you put the image_map in it's own texture{...} block? Otherwise, I
> think you are just modifying the original texture, not creating a new
> one and layering it onto the object.

I went:

object {MyObject01
    scale, rotate,translate

    texture {MyTexture01}
    pigment {image_map....
        }
    }

How should this be done?


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