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I want a mesh object to have a texture, say
#declare Texture001= .........................
And then to have an image map applied as a decal in one small place on
it. (Application: a serial number on a military object).
How do I do this?
Simply puting an image map ontop of or after the texture declaration
makes the whole object transparent!
Also, what should the image be? I want a text decal, so I made it a TGA
in a paint program, where I "masked out" the non-letter parts of the
image.
BTW I did RFTM. It is _____________.
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