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Warp wrote:
> Just one question:
> What's the difference between making a series of rotations, scales and
> translates in your program or in povray?
Shearing is the best use of matrices I think. To do it with normal tranforms
takes some trig. But it also writes more compact code if for some reason you
want something like
object { ... translate ... scale ... rotate ... translate ... }
(maybe you want to an object to be scaled and rotated about a point other than
the origin and then move it into place...)
Of course, version 1.0 was next to useless without the paste-to-POV ability. :-/
And yes, I have used shearing on several occasions.
> Well, parsing a matrix may take a couple of milliseconds less than parsing
> 10 transformations, but does that matter?
No.
> Note: I'm not saying that your program is not good. It sounds like fun.
Hmm, my main purpose in writing it was to familiarize myself with VB...
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://davidf.faricy.net/
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