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Warp wrote:
> On the other hand, half of the things a good modeller can do are not
> possible with the scripting language.
>
> (Well, theoretically it is possible, but in practice no-one can do
> it by hand; for example a complex head model made with a triangle
> mesh).
IMHO, triangle meshes are best suited to scanned data (Stanford bunny
etc.). I don't think many people are using modelers to make complicated
triangle meshes. Editors are highly useful for bezier patches, though.
-Mark Gordon
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