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Simon Lemieux <lem### [at] yahoo com> wrote:
: BTW, I could use something like opengl... but one day... my cylinders might
: become glass cylinder and then I would like to be able to do some refraction...
: impossible with opengl... only possible with a raytracer... and then again I
: talked about Millions of cylinder... one day I might need Billions and so
: on... Adding hardware to help the process isn't a solution, I must change the
: process itself...
Billions of glass cylinders? Stop dreaming :)
Well, perhaps if you have a render farm consisting of hundreds of Cray T3E
computers with 2048 processors each and gigabytes of memory and running a
multithreaded patch of povray...
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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