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Simon Lemieux <lem### [at] yahoo com> wrote:
> My scene has no light, nothing else than a few millions of cylinders
> all the same texture... how can I optimize that for povray? Reduce the
> number of cylinders? Wrong! That would also reduce the realism of my
> scene... what I need is a raytracer that would handle very easily and
> very fast such a big number of "Cylinder" and would be simply very slow
> when you would only have a cube... Optimized for a large number of
> cylinders, that is what I need! Also that I got a C++ program that
> calculate the position for all these cylinders and outputs the result
> in a povray script... ( cylinder { <x,y,z> texture { TheTex }}) and
If all cylinder objects have the same texture why do you apply this
texture to each object? I would rather make a union and apply the
texture to the whole union object.
bye,
Chris
--
Christian Perle E-mail: chr### [at] tu-clausthal de
Am Galgensberg 4 WWW: http://home.tu-clausthal.de/~incp/
38678 Clausthal/Germany ComputerGuitarKitesBicyclesBeerPizzaRaytracing
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