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In article <399CADE9.1D14841A@mailbag.com> , Mark Gordon
<mtg### [at] mailbag com> wrote:
> I would agree (noting especially that Graphics Gems IV has an article on
> line-cylinder intersection), and I'd add the following three books on
> writing ray tracers:
>
> Glassner, _An Introduction to Ray Tracing_
> Wilt, _Object-Oriented Ray Tracing in C++_
> Shirley, _Realistic Ray Tracing_
>
> Also, since you're interested in textures:
>
> Ebert et al., _Texturing and Modeling_
Not to mention the "Suggested Reading" section in the POV-Ray
documentation... :-)
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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