POV-Ray : Newsgroups : povray.general : My own raytracer, need some docs... : Re: My own raytracer, need some docs... Server Time
9 Aug 2024 15:17:19 EDT (-0400)
  Re: My own raytracer, need some docs...  
From: ryan constantine
Date: 19 Aug 2000 16:24:28
Message: <399EECF0.3EF79A55@yahoo.com>
again, why not use a mesh?  in megapov they are solid and could be
glass.

Simon Lemieux wrote:
> 
> > If all cylinder objects have the same texture why do you apply this
> > texture to each object? I would rather make a union and apply the
> > texture to the whole union object.
> 
> I tried that...  the only thing it helped was to reduce the size of the file a
> few kbytes... big deal... didn't speed anything up...
> 
> BTW, I could use something like opengl... but one day... my cylinders might
> become glass cylinder and then I would like to be able to do some refraction...
> impossible with opengl... only possible with a raytracer... and then again I
> talked about Millions of cylinder...  one day I might need Billions and so
> on...  Adding hardware to help the process isn't a solution, I must change the
> process itself...
> 
> Thank you all for your suggestions, but what I need is documentation about
> "creating a raytracer"...
> 
> Thanks,
>         Simon
> 
> --
> +-------------------------+----------------------------------+
> | Simon Lemieux           |            http://www.666Mhz.net |
> | lem### [at] yahoocom  | POV-Ray, OpenGL, C++ and more... |
> +-------------------------+----------------------------------+


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