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again, why not use a mesh? in megapov they are solid and could be
glass.
Simon Lemieux wrote:
>
> > If all cylinder objects have the same texture why do you apply this
> > texture to each object? I would rather make a union and apply the
> > texture to the whole union object.
>
> I tried that... the only thing it helped was to reduce the size of the file a
> few kbytes... big deal... didn't speed anything up...
>
> BTW, I could use something like opengl... but one day... my cylinders might
> become glass cylinder and then I would like to be able to do some refraction...
> impossible with opengl... only possible with a raytracer... and then again I
> talked about Millions of cylinder... one day I might need Billions and so
> on... Adding hardware to help the process isn't a solution, I must change the
> process itself...
>
> Thank you all for your suggestions, but what I need is documentation about
> "creating a raytracer"...
>
> Thanks,
> Simon
>
> --
> +-------------------------+----------------------------------+
> | Simon Lemieux | http://www.666Mhz.net |
> | lem### [at] yahoo com | POV-Ray, OpenGL, C++ and more... |
> +-------------------------+----------------------------------+
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