POV-Ray : Newsgroups : povray.general : My own raytracer, need some docs... : Re: My own raytracer, need some docs... Server Time
9 Aug 2024 09:06:38 EDT (-0400)
  Re: My own raytracer, need some docs...  
From: J Charter
Date: 17 Aug 2000 23:14:25
Message: <399CAA0C.AD7CE25F@aol.com>
A friend just sent me a reviewer's copy of a book titled "Realistic Raytracing" by
Peter Shirley.  I am at best a novice POV user and know nothing of coding a
raytracer, but I read a few chapters of this book and I would say it should be worth
a look for you.  It lays out what you need to do in a very down-to-earth way,
step-by-step, or so it seems to my mostly uninformed eye.
/j

Simon Lemieux wrote:

> Hi,
>         I've played with povray for a long time now and I realize that it's not
> optimized for the kind of render I'm doing...  I mean povray takes forever to
> parse a few millions of cylinders that have the same texture...  Yes, I know a
> few Millions is a very huge number and should simply require more memory, but
> povray crashed after filling my 128M of RAM and my 256M of swap...
>
> Here I go...  I would like to make my own raytracer, not based on any point of
> povray...  and optimize it for my own work...  but I never tried to make one and
> I'm entering college for the first year this september,  what I was looking for
> by posting this news is a list of books I should read in order to have a better
> knowledge of this subject...  I prefer book over URL-documentation (unless
> there's a .ps or .pdf i can print...)...
>
> I already got a hand on Computer Graphics: Principles and Practice (Foley,
> vanDam), but then, I would need some more!
>
> Thanks a lot,
>         Simon
> --
> +-------------------------+----------------------------------+
> | Simon Lemieux           |         http://connect.to/666Mhz |
> | lem### [at] yahoocom  | POV-Ray, OpenGL, C++ and more... |
> +-------------------------+----------------------------------+


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