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A friend just sent me a reviewer's copy of a book titled "Realistic Raytracing" by
Peter Shirley. I am at best a novice POV user and know nothing of coding a
raytracer, but I read a few chapters of this book and I would say it should be worth
a look for you. It lays out what you need to do in a very down-to-earth way,
step-by-step, or so it seems to my mostly uninformed eye.
/j
Simon Lemieux wrote:
> Hi,
> I've played with povray for a long time now and I realize that it's not
> optimized for the kind of render I'm doing... I mean povray takes forever to
> parse a few millions of cylinders that have the same texture... Yes, I know a
> few Millions is a very huge number and should simply require more memory, but
> povray crashed after filling my 128M of RAM and my 256M of swap...
>
> Here I go... I would like to make my own raytracer, not based on any point of
> povray... and optimize it for my own work... but I never tried to make one and
> I'm entering college for the first year this september, what I was looking for
> by posting this news is a list of books I should read in order to have a better
> knowledge of this subject... I prefer book over URL-documentation (unless
> there's a .ps or .pdf i can print...)...
>
> I already got a hand on Computer Graphics: Principles and Practice (Foley,
> vanDam), but then, I would need some more!
>
> Thanks a lot,
> Simon
> --
> +-------------------------+----------------------------------+
> | Simon Lemieux | http://connect.to/666Mhz |
> | lem### [at] yahoo com | POV-Ray, OpenGL, C++ and more... |
> +-------------------------+----------------------------------+
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