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Hi,
I've played with povray for a long time now and I realize that it's not
optimized for the kind of render I'm doing... I mean povray takes forever to
parse a few millions of cylinders that have the same texture... Yes, I know a
few Millions is a very huge number and should simply require more memory, but
povray crashed after filling my 128M of RAM and my 256M of swap...
Here I go... I would like to make my own raytracer, not based on any point of
povray... and optimize it for my own work... but I never tried to make one and
I'm entering college for the first year this september, what I was looking for
by posting this news is a list of books I should read in order to have a better
knowledge of this subject... I prefer book over URL-documentation (unless
there's a .ps or .pdf i can print...)...
I already got a hand on Computer Graphics: Principles and Practice (Foley,
vanDam), but then, I would need some more!
Thanks a lot,
Simon
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| Simon Lemieux | http://connect.to/666Mhz |
| lem### [at] yahoo com | POV-Ray, OpenGL, C++ and more... |
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