POV-Ray : Newsgroups : povray.general : My own raytracer, need some docs... : My own raytracer, need some docs... Server Time
9 Aug 2024 09:09:48 EDT (-0400)
  My own raytracer, need some docs...  
From: Simon Lemieux
Date: 17 Aug 2000 18:01:01
Message: <399C60D6.784EEAEB@yahoo.com>
Hi,
	I've played with povray for a long time now and I realize that it's not
optimized for the kind of render I'm doing...  I mean povray takes forever to
parse a few millions of cylinders that have the same texture...  Yes, I know a
few Millions is a very huge number and should simply require more memory, but
povray crashed after filling my 128M of RAM and my 256M of swap...

Here I go...  I would like to make my own raytracer, not based on any point of
povray...  and optimize it for my own work...  but I never tried to make one and
I'm entering college for the first year this september,  what I was looking for
by posting this news is a list of books I should read in order to have a better
knowledge of this subject...  I prefer book over URL-documentation (unless
there's a .ps or .pdf i can print...)...

I already got a hand on Computer Graphics: Principles and Practice (Foley,
vanDam), but then, I would need some more!

Thanks a lot,
	Simon
-- 
+-------------------------+----------------------------------+
| Simon Lemieux           |         http://connect.to/666Mhz |
| lem### [at] yahoocom  | POV-Ray, OpenGL, C++ and more... |
+-------------------------+----------------------------------+


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