Mick Hazelgrove wrote:
>
> I not sure about that - there's no disc activity at all , it parses in a few
> seconds {there's only about 5000 objects) and there's no disk activty from
> then on.
Did you think about using a higher adc_bailout and/or a lower
max_trace_level ??
It could render much faster with that, without *visible* effects...
Just my .02.
Bouf.
Post a reply to this message
|