"Anton Sherwood" <bro### [at] pobox com> wrote...
> Nathan Kopp wrote:
> > The mapping is (if I did the math correctly):
> > old_value = (new_value / 0.48985582) - 1.05242 + 0.5
>
> what is the significance of these numbers?
They are a result of some tests that Xander did on the "old" noise3d
function. The function itself has more flaws (such as a grid pattern that
you can see if you look closely).
Actually, 0.5 should probably have been used instead of 0.48985582 and 1.0
should probably have been used instead of 1.05242. I don't know enough
about the original function to know details, though. The issue is that the
range of the original function was incorrect.
-Nathan
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